Ce guide n'est pas encore traduit, il s'affiche donc en anglais.

How to generate your schedule

Give every game a time and a court from your blueprint and scheduling rules, and know what generating again replaces.

Ouvrir Dodgeball Hub Mis à jour le 14 novembre 2026
1 In your event’s planner, click Calendrier in the sidebar. When the blueprint changed since the last generation, a banner says so.

Generating builds the schedule from your blueprint: every game gets a time and a court inside your playing days, following your scheduling rules. A new event gets its first schedule when you finish creating it. Generate again after you change the blueprint or the scheduling rules, because they only take effect when you generate.

Before you start

Steps

  1. In your event’s planner, click Calendrier in the sidebar. When the blueprint changed since the last generation, a banner says so.

  2. Click Générer le calendrier above the schedule. In a narrow window, it’s in the ⋮ menu (Plus d’options) at the end of that row. The banner and the Blueprint page have the same button.

  3. The confirmation says what will be rebuilt and lists any hand-made changes you would lose. Click Générer le calendrier, or Garder mon calendrier to leave everything as it is.

  4. The schedule is built in the background, then the new games show. A message confirms when it’s done.

What generating replaces and what it keeps

  • Every game is rebuilt from the blueprint, with its time and court worked out again.
  • Games you moved or swapped by hand go back to their generated place.
  • Games you added by hand go to the place the blueprint gives their matchup, or are removed if the blueprint doesn’t plan it. Breaks you added between games by hand are removed. Breaks added with Ajouter une pause above the schedule stay, and games are placed around them.
  • Rounds that aren’t in the blueprint lose their games.
  • Games that keep their matchup keep their scores and referees.
  • Before anything changes, a copy of the current schedule is saved under Calendriers enregistrés. When generating replaced hand-made changes, the message that confirms it has an Annuler button. See how to save, compare and restore versions.

When you can’t generate

  • The schedule is locked. The button is greyed out until you unlock it.
  • Scores are recorded. Once any game has a score, the whole schedule can’t be generated again. With Trier par jour on in the blueprint, rebuild the days without scores one at a time: see how to regenerate one day.
  • A generation is already running. Give it a moment to finish, then try again.

Read the result

Check the schedule after you generate. A banner lists the matchups and playoffs that got no game, with a button to the blueprint, and warnings on games point out conflicts. See how to read and fix schedule warnings and how to add a game or a break.

create schedule, build schedule, auto schedule, regenerate, rebuild, reset schedule, make games, timetable