Esta guía aún no está traducida, así que se muestra en inglés.

How to read and fix schedule warnings

Find the games the schedule flags, see what each warning means and how to fix it, and choose which kinds to show.

Abrir Dodgeball Hub Actualizado el 14 de noviembre de 2026

Dodgeball Hub checks your schedule as you build it: a team or a person booked twice at the same time, someone on too many games in a row, a team crossing the venue between games. A game with a problem shows a badge. The checks follow your edits before you save them, and only the planner shows them, never the public schedule.

Before you start

  • You need to manage the event or its schedule. Other roles that open the Calendario page see the badges, but can’t change which kinds show.

Steps

  1. On your event’s Calendario page, look for a badge on a game: Error de programación for a clash, Advertencia de programación for something worth checking. Click it.

  2. The Conflictos de programación window says who is affected and why. Click Ok to close it, then fix the game as described below.

  3. To choose which kinds of problem show, click Configuración de Insights in the toolbar. In a narrow window, it’s in the ⋮ menu (Más opciones) at the end of that row.

  4. Each switch shows or hides one kind of problem.

  5. Turn off the kinds you don’t need, such as Mostrar advertencias de árbitro con juegos consecutivos when your referees work long shifts on purpose. The change is saved straight away, for everyone who works on the event.

What each problem means, and how to fix it

To fix most of them, move or swap a game (see how to move, swap and delete games) or change who is assigned to it. The badge goes away as soon as the problem does, even before you save your moves.

Error de programación:

  • A team is scheduled more than once at the same time, playing or refereeing two games that overlap. Move one of the games, or give the refereeing to another team. Shown by Mostrar errores de programación (dobles reservas).
  • A person is scheduled twice at the same time: a player on two teams’ rosters, or a referee or staff member on two games that overlap. The window names the person and the courts. Move one of the games, or assign someone else. Shown by Mostrar errores de jugador (dobles reservas). Coaches and managers count too when Incluir entrenadores y administradores en los errores de jugador is on.
  • A playoff game comes before an earlier round of its bracket has finished. Move it later. Shown by Mostrar errores de programación genéricos.

Advertencia de programación:

  • A team is active for 3 or more blocks in a row, playing or refereeing. Swap one of its games with a later one, or give its refereeing to another team. Shown by Mostrar advertencias de equipo con juegos consecutivos.
  • A referee works 3 or more games in a row. Give one of the games to another referee, or move it. Shown by Mostrar advertencias de árbitro con juegos consecutivos.
  • A team changes courts drastically between back-to-back games, three courts or more apart. Move one of the games to a nearer court. Shown by Mostrar advertencias de salto de cancha de equipo.
  • Two people with the same name are scheduled at the same time. They may be one person registered twice; check their rosters. Shown by Mostrar errores de jugador (dobles reservas).

Matchups without a game

Two banners above the games flag matchups that have no game. The switches don’t hide them:

  • One counts the matchups and playoff games that have no game, for example after you deleted one. Add them back with the + buttons (see how to add a game or a break), or click Generar calendario to build the schedule again from the blueprint, which replaces your hand-made changes.
  • One under a day’s heading says that day is missing games its blueprint plans. Add them by hand, or use Regenerar este día in that day’s ⋮ menu (see how to regenerate one day).

conflicts, double booked, clash, overlap, back to back, consecutive games, court hopping, errors, insights, alerts