Esta guía aún no está traducida, así que se muestra en inglés.

How to move, swap and delete games

Drag a game to another time or court, swap two games, and delete the games you don't need, right on the schedule.

Abrir Dodgeball Hub Actualizado el 14 de noviembre de 2026
1 In your event’s planner, click Calendario in the sidebar.

Generating gives you a full schedule. The Calendario page is where you fine-tune it, game by game. Moves and swaps wait on screen until you save them, so you can try a few before anything changes for your teams.

Before you start

Move or swap games

  1. In your event’s planner, click Calendario in the sidebar.

  2. Grab a game by its handle (Arrastra para mover este partido) and drag it onto another game, on the same court or another one. The game you’re over is outlined, and a faded copy of it shows where it will go.

  3. The two games trade places, and their times are worked out again. Nothing is saved yet: keep going, or click Cancelar to put everything back.

  4. To swap two games without dragging, click each of them. The bar at the bottom of the window offers Intercambiar partidos.

  5. Click Intercambiar partidos.

  6. Click Guardar movimientos. Every move and swap you made is saved at once.

Delete a game

  1. Click a game to select it. Its card shows what you can do with it, such as Editar and Eliminar.

  2. Click Eliminar.

  3. Click Ok. The game is deleted straight away.

  4. The games after it on that court move up to fill the gap. A banner counts the matchups left without a game: put one back with the + buttons (see how to add a game or a break) or by generating again.

To delete several games at once, click each of them, then click Eliminar todo in the bar at the bottom of the window. It shows once any moves are saved or cancelled. Desmarcar, or the Esc key, clears the selection.

What moving changes

  • Times: each court’s games run one after another from the start of the day, so moving a game retimes the games after it on both courts. If a court ends up with more games than fit in the day, the bar says how many will be deleted when you save.
  • Referees: a game keeps its referees when it moves. A referee or refereeing team can end up booked twice, or on too many games in a row.
  • Warnings: the badges on the games update as you move them, before you save, so you can see straight away whether a move creates a clash. See how to read and fix schedule warnings.
  • Generating again: a hand icon marks each game you moved, and a note above the schedule counts your hand-made changes. Generating from the blueprint puts those games back where it places them, so save a copy first under Calendarios guardados if you want to keep them. See how to save, compare and restore versions.

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