Esta guía aún no está traducida, así que se muestra en inglés.

How to build your blueprint

Decide the order your divisions and rounds are played in, phase by phase, before you generate the schedule.

Abrir Dodgeball Hub Actualizado el 14 de noviembre de 2026

The blueprint decides the order games are played in: which divisions and rounds play, and in what sequence. It doesn’t set times. Times come from your playing days, game length and courts when you generate the schedule.

The blueprint is a list of phases. Phases play one after the other, and every round inside a phase shares the courts. A round that isn’t in any phase gets no games.

Before you start

  • You need to manage the event or its schedule.
  • If the blueprint is locked, unlock it first. See how to lock parts of your event.
  • If your schedule has hand-made changes, the page opens read-only with a banner. Click Editar esquema de todos modos to edit it. Saving the blueprint keeps your changes; generating again replaces them.

Steps

  1. In your event’s planner, click Plan in the sidebar.

  2. To start from a ready-made order, click Usar un preajuste and choose one. Todas las divisiones al mismo tiempo (más rápido) puts every division’s pool play in a first phase, round by round, and all the playoffs in a second one. Una división tras otra gives each division a phase of its own, pool play then playoffs, so a division finishes before the next one starts. A new event starts with this one.

  3. Click Usar este preajuste. Your current playing order is replaced. The schedule doesn’t change until you generate.

  4. To change the order yourself, click Editar orden de juego.

  5. To give a round a phase of its own, for example a final you want played after everything else, click Agregar fase. The new, empty phase is added last.

  6. Remove the round from its phase with its bin. It moves to No está en el esquema.

  7. Under Añadir a fase, pick the new phase.

  8. Click the + button (Agregar este elemento a una fase) next to the round. It’s added to the phase you picked.

  9. Click Guardar plan.

  10. A banner says the blueprint changed since the schedule was last generated. Click Generar calendario when you’re ready. See how to generate your schedule.

To leave without saving, click Cancelar.

Move phases and rounds

While you edit the playing order:

  • Each phase has up and down arrows to move it, and a bin to delete it once it’s empty. Phases are numbered by position, so a phase you move takes the number of its new place.
  • Drag a round by its handle to move it inside its phase or to another phase. Click rounds to select several, then drag them together.
  • A new event’s pool play sits in a folded block that repeats for every round. Click its name to unfold it, the pencil to rename it, and its bin to send its rounds back to No está en el esquema.

Repeat a sequence with the pattern builder

The Creador de Patrones turns rounds that aren’t in the blueprint into a repeating sequence, such as one round of each group, then the next round of each.

  • Under No está en el esquema, click the up arrow (Mover a Patrón) next to each round of the sequence, in the order you want.
  • Enter how many times the sequence repeats in Rondas:, and give it a Nombre.
  • Click + Agregar Patrón a Fase. The rounds go to the phase picked under Añadir a fase, or the first phase, in your order: the first round of each, then the second round of each, and so on.

Rounds not in the blueprint

No está en el esquema lists the rounds no phase holds. They get no games the next time you generate, and the Schedule page then counts them as matchups or playoffs with no game. The filter button beside the title narrows the list by division, group or stage.

Order by day

By default, the blueprint is one sequence for the whole event: games fill the first playing day, then carry on to the next. Turn on Ordenar por día to give each day its own phases, so you can rebuild one day without touching the others. See how to regenerate one day. With it on, a preset goes on the first day.

playing order, game order, phases, rounds, sequence, pattern, presets, template, concurrent, consecutive