本指南尚未翻譯,因此以英文顯示。

How to add scheduling rules

Tell the schedule generator what it must or should respect, such as rest between games, blocked courts or a streamed court every team plays on.

開啟 Dodgeball Hub 更新於 2026年11月14日
1 In your event’s planner, click 設定 at the bottom of the sidebar.

Scheduling rules tell the generator what it has to respect, or should try to, when it places games: rest between games, a court that isn’t free in the morning, a streamed court every team should play on. They live in the 排程規則 tab of your event’s settings. Rules apply the next time you generate the schedule: saving a rule moves no game.

Before you start

Steps

The steps add a 球場涵蓋 rule, so that every team plays on the streamed court. Every rule type is added the same way.

  1. In your event’s planner, click 設定 at the bottom of the sidebar.

  2. Open the 排程規則 tab.

  3. Under 硬性規則, click 新增規則. For a soft preference instead, use 新增偏好設定 under 軟性偏好.

  4. Choose 球場涵蓋. The new rule opens.

  5. Under 需涵蓋的球場, pick your streamed court. 每隊比賽場數 is the least number of games each team plays there, and 適用於 narrows the rule to a division or to teams. The summary at the top of the rule says what it does.

  6. Click 儲存所有設定變更.

To describe your rules in plain words instead, see how to generate rules with AI.

Hard rules and soft preferences

The tab has two lists, and each rule type can go in either:

  • 硬性規則 must be met. When a time slot would break one, the generator leaves that slot for another game, or empty.
  • 軟性偏好 guide the generator without blocking anything. Each has a weight: drag its slider towards 高 for the preferences that matter most.

Every rule has a switch to turn it off without deleting it, and a bin to delete it. Click a rule’s title to open or close it.

暫停

Blocks a court, or all courts, during a time window, on one playing day or on all of them: a gym you only get at noon, or a lunch break for the whole venue. 適用於 can narrow it to a division or to teams, for a team that can’t arrive before a certain time. Set both a 開始時間 and an 結束時間: a blackout without a time window blocks nothing.

最多連續比賽場數

Limits how many games a team plays back to back. Two games count as back to back when less than 15 minutes separate them.

最短休息時間

Sets the shortest rest, in minutes, between the end of a team’s game and the start of its next one.

球場限制

Keeps matches on the courts you allow: all matches, a division (and, when it has several groups, only some of them), or chosen teams. It only says where matches may go. To make sure every team gets a turn on a court, use 球場涵蓋.

球場涵蓋

Gives every team at least the number of games you set on the courts you pick, usually the streamed court.

As a hard rule, those courts are held for teams that haven’t played on them yet, and given up only when the court would otherwise sit empty. This steers the whole schedule: on a day that is already full, giving everyone a turn can leave a few games unscheduled, so check the schedule after you generate. As a soft preference, those courts favour teams that haven’t played on them yet but are never held open for them.

With 按日排序 on in the blueprint, each day is generated on its own, so the rule counts each day separately: a team’s turn on the court one day doesn’t count for the next.

自訂條件

Builds your own IF/THEN rule. 基本範圍 picks the matches it looks at. 當 narrows them with conditions on the court number, start time, division, home team or away team. 則 says whether those matches 必須匹配 or 不可匹配 the conditions you add there.

To start quickly, click ✨ 從範本開始: 限制分組至指定球場, 禁止隊伍使用球場, 某個時間之前不進行比賽 or 某個時間之後不進行比賽.

constraints, restrictions, rest time, back to back, consecutive games, blackout, blocked court, stream court, preferences, conditions