このガイドはまだ翻訳されていないため、英語で表示しています。
How to add scheduling rules
Tell the schedule generator what it must or should respect, such as rest between games, blocked courts or a streamed court every team plays on.
Scheduling rules tell the generator what it has to respect, or should try to, when it places games: rest between games, a court that isn’t free in the morning, a streamed court every team should play on. They live in the スケジュールルール tab of your event’s settings. Rules apply the next time you generate the schedule: saving a rule moves no game.
Before you start
- You need to manage the event or its schedule.
- If the schedule is locked, the rules are locked too. See how to lock parts of your event.
Steps
The steps add a コートカバレッジ rule, so that every team plays on the streamed court. Every rule type is added the same way.
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In your event’s planner, click 設定 at the bottom of the sidebar.
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Open the スケジュールルール tab.
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Under ハードルール, click ルールを追加. For a soft preference instead, use 環境設定を追加 under ソフト設定.
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Choose コートカバレッジ. The new rule opens.
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Under カバーするコート, pick your streamed court. チームごとの試合数 is the least number of games each team plays there, and 適用対象 narrows the rule to a division or to teams. The summary at the top of the rule says what it does.
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Click すべての設定変更を保存.
To describe your rules in plain words instead, see how to generate rules with AI.
Hard rules and soft preferences
The tab has two lists, and each rule type can go in either:
- ハードルール must be met. When a time slot would break one, the generator leaves that slot for another game, or empty.
- ソフト設定 guide the generator without blocking anything. Each has a weight: drag its slider towards 高 for the preferences that matter most.
Every rule has a switch to turn it off without deleting it, and a bin to delete it. Click a rule’s title to open or close it.
ブラックアウト
Blocks a court, or all courts, during a time window, on one playing day or on all of them: a gym you only get at noon, or a lunch break for the whole venue. 適用対象 can narrow it to a division or to teams, for a team that can’t arrive before a certain time. Set both a 開始時刻 and an 終了時間: a blackout without a time window blocks nothing.
最大連続試合数
Limits how many games a team plays back to back. Two games count as back to back when less than 15 minutes separate them.
最短休憩時間
Sets the shortest rest, in minutes, between the end of a team’s game and the start of its next one.
コート制限
Keeps matches on the courts you allow: all matches, a division (and, when it has several groups, only some of them), or chosen teams. It only says where matches may go. To make sure every team gets a turn on a court, use コートカバレッジ.
コートカバレッジ
Gives every team at least the number of games you set on the courts you pick, usually the streamed court.
As a hard rule, those courts are held for teams that haven’t played on them yet, and given up only when the court would otherwise sit empty. This steers the whole schedule: on a day that is already full, giving everyone a turn can leave a few games unscheduled, so check the schedule after you generate. As a soft preference, those courts favour teams that haven’t played on them yet but are never held open for them.
With 日で並べ替え on in the blueprint, each day is generated on its own, so the rule counts each day separately: a team’s turn on the court one day doesn’t count for the next.
カスタム条件
Builds your own IF/THEN rule. 基本スコープ picks the matches it looks at. 条件 narrows them with conditions on the court number, start time, division, home team or away team. その場合 says whether those matches 一致する必要があります or 一致してはいけません the conditions you add there.
To start quickly, click ✨ テンプレートから開始: ディビジョンを特定のコートに制限する, チームをコートからブロックする, 特定時間より前の試合なし or 特定時間より後の試合なし.
constraints, restrictions, rest time, back to back, consecutive games, blackout, blocked court, stream court, preferences, conditions